IDONTMIND is a nonprofit with a mission to inspire open conversations about mental health. They wanted our help bringing their resources to an all-new platform more conducive to wellness.
Role
Lead Design Engineer
Contributions
Product Strategy · Project Management · UX Research · Design System
Toolkit
Figma · FigJam · React Native · Notion
Team
4 Designers · 10 Developers
Timeline
11 Months (Sep 2023 – Aug 2024)
"We have a pretty substantial Instagram following, but we struggle to get engagement on our website, where our resources exist in full."
During our early conversations, Kristina from IDONTMIND shared with me that they lacked a way for their community to engage interactively with their mental health resources, making it difficult for IDONTMIND to provide support in a manner that felt personal and empowering.
These resources existed in two spaces: their Instagram, which sacrificed depth of information, and their website, which didn't get nearly much traffic and even lacked a search feature.
Going undercover: 8 apps, 7 days each.
To take a hands-on approach to understanding the current state of the market, we downloaded 8 competitor apps and used each of them for a period of 7 days.
We found that despite mental health support apps being in no short supply, they consistently stuggled with:
Intentionality
7/8 competitors failed to motivate users with a reason why they should use the app in the first place.
Personalization
7/8 competitors didn’t take into account users’ individual mental health needs when presenting resources.
Affordability
5/8 competitors hid features behind a paywall, creating a financial barrier to mental health support.
"The social media space is overwhelmingly crowded with so much content, including IDONTMIND's... it makes it hard to find resources that are personalized to me."
To better understand the range of our audience’s perspectives and experiences regarding mental health technology, we got in touch with the 4 members of IDONTMIND’s Youth Impact Team: a group of mental health advocates from all different walks of life. One remarkable pattern we found was that 0/4 members of the Youth Impact Team actively sought out specific IDONTMIND resources, as this required either finding content on an oversaturated Instagram feed, or navigating a dated website.
Our conversations gave rise to several other key points that would guide the direction of our app:
Avoid the 'social platform' route.
"Social media definitely affects my sleep and physical health because of mindless scrolling... I wish it could have less of an impact on my day."
— Catherine
Don't forget about the human touch.
"I always prefer to reach out to a friend when I need to rant, but sometimes I don't want to feel like I'm a burden on them, so I journal on my own."
— Caileigh
Be mindful of potential triggers.
"Using an app for diet tracking has negatively impacted my mental health in the past. It could easily be taken out of context and unintentionally trigger an eating disorder."
— Alyssa
Make it feel invisible.
"Being an entrepeneur, I'm always on the go. If I'm going to use another app, it should strike a balance between being routine-based, but not chore-like."
— Marcus
Putting it all together.
Our chats with the Youth Impact Team yielded many more insights than just the ones above—feel free to take a look!
Empathizing with people, not bullet points.
As an exercise in research synthesis, we further analyzed our interview findings to come up with some archetypal users. These served as a handy tool to remind ourselves of the broad spectrum of mental health journeys to account for when designing.
Introducing: the mental health companion you'll delete with confidence.
After much discussion, both within my team and with IDONTMIND stakeholders, we eventually decided on some core functionalities that filled in gaps we observed in the market and addressed the pain points we heard about from our interviewees. We tied these all together into a concept for a friendly mobile companion app with the following design philosophies:
Design for a quick turnover.
Instead of trying to keep users hooked, design with the intention of easing users off the app and back into the real world in a more positive, healthy state of mind.
Tailor the experience.
Compile actionable, personalized resources and trend analyses based on check-in responses so that users get info on all the topics they'd like, and nothing more.
Remember the human.
Evoke the feeling of catching up with a good friend (who’s done their psychology homework!) in a familiar, easy-access mobile format. Payment method need not apply.
Listen without judging.
Provide a no-judgement space for users to reflect with holistic wellness check-ins and journal prompts. The power of technology, without the stress of perfection.
Establishing an overview of the app for designers and developers alike.
Before diving into wireframing, we created some information architecture to guide the structure of the app and how its features would interact with each other.
Combining four styles into one design system.
Next, I was faced with the gargantuan task of auditing everyone's assets—text, colors, cards, you name it—and distilling everything into one comprehensive design system. I took care to choose bits and pieces from everyone's designs to ensure that each designer's voice shone through in the final product, for something that felt distinctly IDONTMIND.
This part of the product quickly became my pride and joy, complete with a changelog, usage notes, and documentation which smoothed out the design and development processes in equal measure. Here are just some of the 30+ components you'll find in it!
Translating our design goals into measurable questions.
Once we had a working prototype of the app up and running, we shared it with 6 users to gather their thoughts and see where we had room for improvement.
While scriptwriting, we made sure to keep our original design goals in mind. For example, 5/6 participants indicated that the app's intention of guiding its users towards outgrowing the app was made clear, which was reassuring for us!
More importantly, however, we received some invaluable feedback regarding the usability of the app that we'd then iterate upon.
Onboarding
A welcoming account creation process that allows users to tailor the app to their needs and preferences, right from the get-go.
Check-Ins
An unobtrusive, holistic wellness check-in that starts daily and tapers off as users show signs of improvement, giving them the freedom to outgrow the app once they're ready.
Content
A collection of therapist Q&As, educational articles, empowering personal stories, and other resources. Users can browse at their leisure, or view content that's hand-picked based on their check-in responses.
Journal
A space for users to write about what's on their mind, either with therapist-curated prompts or by free-writing. For future reflection, entries are saved in a personal diary that can be freely searched and filtered through.
Trends
A dashboard of week and month-long trends that allows users to see how their wellness has changed over time. Depending on what trends arise, curated resources and further guidance are also provided, to either reinforce or to redirect.
"The incorporation of all of our wild ideas, the Youth Impact Team's feedback, and the therapists' input is incredible. It has come together beautifully, and it's even better than we could've imagined."
— Kristina, Director of Programs and Communications @ IDONTMIND
As of January 2025, my team's contracted partnership with IDONTMIND has come to a close! We have shipped our final product and eagerly anticipate its release on the Apple and Google Play stores.
There's no substitute for collaboration.
Every design project I've taken on prior to this has been done—for the most part—solo. I carried this attitude into IDONTMIND, but quickly realized that with a team of designers in front of me, there might be a better way to do things. I reached out to some of my designer friends asking how to foster a more collaborative environment and began implementing their advice at future meetings, facilitating group discussions where we could bounce ideas off of each other or iterate on each other's designs. Acting as a mentor in this way for less experienced designers was one of the best parts of this journey, and it's where some of the best parts of the final product came from. I only wish I had started doing it sooner!
Design is a balancing act.
Being the lead design engineer for an end-to-end product came with a lot of responsibility. Each decision struck a delicate balance between the needs of my users, the requests of the lovely folks at IDONTMIND, and the constraints I had on the home front with my developers and designers. As challenging as it may have been, being at the head of the direction of this project has been the single most rewarding experience I've had in my design career thus far, and it was a fantastic look into what it takes to be a leader in design!
Always work towards a goal.
Having a north star (or three or four) established right away based on my team's preliminary research was a fantastic foundation for the rest of our journey. Once our design goals were chosen based on business and user needs, nearly everything else fell in place. We were able to make even the smallest of design decisions with intention—just how IDONTMIND would want us to! It's a practice I'll carry forward in all my future projects.
And to my team...
Thank you for trusting me as your team lead: a role that looking back, I was woefully unprepared for, but that I hope I grew into with time. Although this journey certainly came with its hardships, they seem so small when I think instead about our countless team outings, birthday celebrations, and wonderfully chaotic work sessions. If someone told me I had to do it all over again, my response, in a heartbeat, would be a resounding "I don't mind."