Summary

IDONTMIND is a nonprofit with a mission to inspire open conversations about mental health. They wanted our help bringing their resources to an all-new platform more conducive to wellness.

Role

Lead Design Engineer

Contributions

Product Strategy · Project Management · UX Research · Design System

Toolkit

Figma · FigJam · React Native · Notion

Team

4 Designers · 10 Developers

Timeline

11 Months (Sep 2023 – Aug 2024)

Problem Statement

"We have a pretty substantial Instagram following, but we struggle to get engagement on our website, where our resources exist in full."

During our early conversations, Kristina from IDONTMIND shared with me that they lacked a way for their community to engage interactively with their mental health resources, making it difficult for IDONTMIND to provide support in a manner that felt personal and empowering.

These resources existed in two spaces: their Instagram, which sacrificed depth of information, and their website, which didn't get nearly much traffic and even lacked a search feature.

Competitive Analysis

Going undercover: 8 apps, 7 days each.

To take a hands-on approach to understanding the current state of the market, we downloaded 8 competitor apps and used each of them for a period of 7 days.

We found that despite mental health support apps being in no short supply, they consistently stuggled with:


Intentionality

7/8 competitors failed to motivate users with a reason why they should use the app in the first place.

Personalization

7/8 competitors didn’t take into account users’ individual mental health needs when presenting resources.

Affordability

5/8 competitors hid features behind a paywall, creating a financial barrier to mental health support.

Contextual Inquiry

"The social media space is overwhelmingly crowded with so much content, including IDONTMIND's... it makes it hard to find resources that are personalized to me."

To better understand the range of our audience’s perspectives and experiences regarding mental health technology, we got in touch with the 4 members of IDONTMIND’s Youth Impact Team: a group of mental health advocates from all different walks of life. One remarkable pattern we found was that 0/4 members of the Youth Impact Team actively sought out specific IDONTMIND resources, as this required either finding content on an oversaturated Instagram feed, or navigating a dated website.

Our conversations gave rise to several other key points that would guide the direction of our app:

Avoid the 'social platform' route.

"Social media definitely affects my sleep and physical health because of mindless scrolling... I wish it could have less of an impact on my day."

— Catherine

Don't forget about the human touch.

"I always prefer to reach out to a friend when I need to rant, but sometimes I don't want to feel like I'm a burden on them, so I journal on my own."

— Caileigh

Be mindful of potential triggers.

"Using an app for diet tracking has negatively impacted my mental health in the past. It could easily be taken out of context and unintentionally trigger an eating disorder."

— Alyssa

Make it feel invisible.

"Being an entrepeneur, I'm always on the go. If I'm going to use another app, it should strike a balance between being routine-based, but not chore-like."

— Marcus

Affinity Mapping

Putting it all together.

Our chats with the Youth Impact Team yielded many more insights than just the ones above—feel free to take a look!

User Personas

Empathizing with people, not bullet points.

As an exercise in research synthesis, we further analyzed our interview findings to come up with some archetypal users. These served as a handy tool to remind ourselves of the broad spectrum of mental health journeys to account for when designing.

Proposed Solution

Introducing: the mental health companion you'll delete with confidence.

After much discussion, both within my team and with IDONTMIND stakeholders, we eventually decided on some core functionalities that filled in gaps we observed in the market and addressed the pain points we heard about from our interviewees. We tied these all together into a concept for a friendly mobile companion app with the following design philosophies:

Design for a quick turnover.

Instead of trying to keep users hooked, design with the intention of easing users off the app and back into the real world in a more positive, healthy state of mind.

Tailor the experience.

Compile actionable, personalized resources and trend analyses based on check-in responses so that users get info on all the topics they'd like, and nothing more.

Remember the human.

Evoke the feeling of catching up with a good friend (who’s done their psychology homework!) in a familiar, easy-access mobile format. Payment method need not apply.

Listen without judging.

Provide a no-judgement space for users to reflect with holistic wellness check-ins and journal prompts. The power of technology, without the stress of perfection.

User Flow

Establishing an overview of the app for designers and developers alike.

Before diving into wireframing, we created some information architecture to guide the structure of the app and how its features would interact with each other.

Professional Consultation

Creating a proprietary algorithm for mental health recovery.

In order to maintain the scientific integrity (and usefulness) of our product, we got in touch with IDONTMIND’s network of mental health professionals to design an algorithm that would determine how much support a user needs based on their check-in activity. In line with our established design goals, the algorithm was designed with the ultimate goal of letting the user go, once they've gotten all the guidance and growth they need from the app!

These professionals also helped guide the content and copywriting of the app, to ensure we were providing quality resources and using sensitive, inclusive language.

Iterative Wireframing

Putting metaphorical pen to paper.

Once we'd done our due diligence—brainstorming features that served our users' needs, consulting the relevant healthcare professionals, and double-checking everything with our developers and the folks at IDONTMIND—it was time to design!

Right away, we ran into some critical design questions. Here are a handful of them, and how we answered them through our early wireframes:

How might we set users up to use the app with intention?

We included an interactive explanation of the app's overarching goal (support when you need it, independence when you're ready) as part of the onboarding process after account creation. We also sprinkled in data-backed research on the benefits of habits encouraged by the app including reflection and sleep hygiene.

How might we prevent check-ins from feeling like a chore?

We randomized and shuffled the prompts shown in each check-in, with the exception of three core questions (determined by our expert therapist consultants) which target mood, sleep, and energy. To minimize any pressure and expectations that might induce additional stress, we also provided an option to skip a day's check-in and come back to it later.

How might we display IDONTMIND's vast library of content?

We worked with IDONTMIND to file all content under one or more relevant tags (e.g. Burnout, Meditation, Anxiety). For easy discovery, we provided users with the ability to search, filter, and browse content by tag. These tools combine the convenience of IDONTMIND's Instagram with the depth of their website for a best-of-both-worlds platform.

Moving onto mid-fidelity designs, I encouraged each of my designers to explore their own visual design style within their features, without worrying about cohesion across the entire app just yet.

Design System

Combining four styles into one design system.

Next, I was faced with the gargantuan task of auditing everyone's assets—text, colors, cards, you name it—and distilling everything into one comprehensive design system. I took care to choose bits and pieces from everyone's designs to ensure that each designer's voice shone through in the final product, for something that felt distinctly IDONTMIND.

This part of the product quickly became my pride and joy, complete with a changelog, usage notes, and documentation which smoothed out the design and development processes in equal measure. Here are just some of the 30+ components you'll find in it!

Usability Testing

Translating our design goals into measurable questions.

Once we had a working prototype of the app up and running, we shared it with 6 users to gather their thoughts and see where we had room for improvement.

While scriptwriting, we made sure to keep our original design goals in mind. For example, 5/6 participants indicated that the app's intention of guiding its users towards outgrowing the app was made clear, which was reassuring for us!

More importantly, however, we received some invaluable feedback regarding the usability of the app that we'd then iterate upon.

Feedback Implementation #1

Creating Check-Ins that meet users where they're at through thoughtful copywriting.

The first thing a user will see upon opening the app is a welcome screen leading to the check-in. Although we had included a 'Skip' button, users expressed confusion over the iconography we chose, mistaking it for a 'Back' button when there was nothing to go back to.

Solution

We remedied this with some explanatory copy, written with the intention of reducing pressure to complete the check-in immediately. Although this was a simple change, it got us thinking about other ways we could make the splash screen more welcoming and less repetitive. We created copy and graphics that would greet the user and change throughout the day, to guide the tone of the app more towards the friendly vibe we were aiming for!

Feedback Implementation #2

Rethinking the way we presented IDONTMIND's expansive Content Library.

Participants found the sheer amount of resources in the app overwhelming, to the point where they omitted browsing the Content Library entirely and went straight to the search feature.

Solution

I encouraged my designer who'd made this screen to explore different ways of displaying content that wouldn't require as much vertical scrolling, so that users could browse content with greater ease. We also explored ways to visually reinforce the hierarchical distinction between content tags and "supertags," which grouped the app's 100+ tags into 9 categories for easier navigation.

Feedback Implementation #3

Bringing clarity and flexibility to the Journal feature.

Participants expressed that they wouldn't necessarily always want to title their free-write journal entries, and also brought an important question to our attention that we hadn't previously considered: what types of attachments would be supported by the journal feature?

Solution

To allow users to write for the sake of writing, without being forced to pin on the label of a title, we made titling journal entries optional. We also worked with our team of developers to determine what types of media would be feasible to attach in journal entries (we settled on images and videos).

Feedback Implementation #4

Adapting Trends to both users' and developers' feedback.

Participants were thrown off by the visual communication on the trends overview page, expressing confusion over whether the circular rings were meant to be tappable and what the percentages underneath each ring meant.

Solution

To more clearly demarcate interactivity, and to address developer constraints that were brought to our attention around the same time, we opted for a descriptive card design that was easier to implement, and would also allow for more flexibility in the kinds of trends shown to the user.

Onboarding

A welcoming account creation process that allows users to tailor the app to their needs and preferences, right from the get-go.

Check-Ins

An unobtrusive, holistic wellness check-in that starts daily and tapers off as users show signs of improvement, giving them the freedom to outgrow the app once they're ready.

Content

A collection of therapist Q&As, educational articles, empowering personal stories, and other resources. Users can browse at their leisure, or view content that's hand-picked based on their check-in responses.

Journal

A space for users to write about what's on their mind, either with therapist-curated prompts or by free-writing. For future reflection, entries are saved in a personal diary that can be freely searched and filtered through.

Trends

A dashboard of week and month-long trends that allows users to see how their wellness has changed over time. Depending on what trends arise, curated resources and further guidance are also provided, to either reinforce or to redirect.

Full Prototype

Outcomes

"The incorporation of all of our wild ideas, the Youth Impact Team's feedback, and the therapists' input is incredible. It has come together beautifully, and it's even better than we could've imagined."

— Kristina, Director of Programs and Communications @ IDONTMIND

As of January 2025, my team's contracted partnership with IDONTMIND has come to a close! We have shipped our final product and eagerly anticipate its release on the Apple and Google Play stores.

Reflections

There's no substitute for collaboration.

Every design project I've taken on prior to this has been done—for the most part—solo. I carried this attitude into IDONTMIND, but quickly realized that with a team of designers in front of me, there might be a better way to do things. I reached out to some of my designer friends asking how to foster a more collaborative environment and began implementing their advice at future meetings, facilitating group discussions where we could bounce ideas off of each other or iterate on each other's designs. Acting as a mentor in this way for less experienced designers was one of the best parts of this journey, and it's where some of the best parts of the final product came from. I only wish I had started doing it sooner!

Design is a balancing act.

Being the lead design engineer for an end-to-end product came with a lot of responsibility. Each decision struck a delicate balance between the needs of my users, the requests of the lovely folks at IDONTMIND, and the constraints I had on the home front with my developers and designers. As challenging as it may have been, being at the head of the direction of this project has been the single most rewarding experience I've had in my design career thus far, and it was a fantastic look into what it takes to be a leader in design!

Always work towards a goal.

Having a north star (or three or four) established right away based on my team's preliminary research was a fantastic foundation for the rest of our journey. Once our design goals were chosen based on business and user needs, nearly everything else fell in place. We were able to make even the smallest of design decisions with intention—just how IDONTMIND would want us to! It's a practice I'll carry forward in all my future projects.

And to my team...

Thank you for trusting me as your team lead: a role that looking back, I was woefully unprepared for, but that I hope I grew into with time. Although this journey certainly came with its hardships, they seem so small when I think instead about our countless team outings, birthday celebrations, and wonderfully chaotic work sessions. If someone told me I had to do it all over again, my response, in a heartbeat, would be a resounding "I don't mind."

Next Case Study

Back to Top